http://chaoticinfinitydev.tumblr.com/
All updates have been going here for the past year. Please use the link provided in this post for all future updates. EVERYTHING ON THIS WEBSITE IS OUTDATED.
http://chaoticinfinitydev.tumblr.com/
All updates have been going here for the past year. Please use the link provided in this post for all future updates. EVERYTHING ON THIS WEBSITE IS OUTDATED.
After a year of working on it due to Uncontrollable Circumstances, the third demo of Touhoumon: Faith & Prayer Version is finally completed, bug tested, and polished, and now finally being released to the public!
Demo 3 starts off at where Demo 2 ended, the Kanto Power Plant, and goes to Fuchsia City. It adds three new gyms (Celadon, Lavender, and Fuchsia), the next Team Rocket event (Safari Zone), and the next Rival Battle (Fuchsia City).
Before I address the change log, I would like to say one thing: You will need to start a new game – there is no getting around it. I have edited something in the Intro phase of the game that will be required for a later segment of the game. It’s not yet implemented, but a precautionary measure – better to have it now and force people to restart while we’re in Demo 2 than we implement it in Demo 10 and force people to restart that late into the game. There are a few other things which may break if you don’t start a new game, so I will restate what I said: YOU WILL NEED TO START A NEW GAME – THERE IS NO GETTING AROUND IT.
Another thing I want to address is: Read the Readme included with the game! I’m not writing it for my own benefit, as I know what’s going into the game. I write it to keep the user base informed on what was fixed from previous versions, as well as ways to get in contact with me if there are bugs. Heck, it’s even broken up into Table of Contents so you can skip to the section you want without scrolling. It’s for the convenience of you guys that I made the readme! Sometime after I release Demo 2, I got complaints about bugs and issues addressed in the readme – as a developer, the last thing I need to be is reminded about bugs I know exist when I’m the one informing you of their existence.
As per usual, before I post the link to the demo, here is the change log for Demo 3.
- March 29th, 2014: Demo 3
- http://pastebin.com/qiwFeMAJ
- March 30th, 2014: Demo 3.1
- http://pastebin.com/ktXW5rxy
Anyways, I’ve hammered out a majority of the bugs that my testers have reported. When I finish, I will, very graciously, include a Master Bug List of what I fixed between Release Candidates, what is going to be fixed, and the sort. If you find a bug or inconsistency, please defer to this list to check if it isn’t already addressed there. If it isn’t there, please contact me with where the bug is, so I can get on fixing it.
EDIT: Demo 3 had a few critical bugs I didn’t know existed, so I fixed them and uploaded Demo 3.1. The Download link has been altered to link to 3.1 now.
Without further ado, I present to you what this post was all about:
Touhoumon: Faith & Prayer Version – Demo 3.1 Download Link
Demo 2 of the game Touhoumon Faith & Prayer Version has been finished, and is now available for public release.
The current demo release continues from where Demo 1 left off, at Pewter City, and goes to the Kanto Power Plant, where Demo 2 ends.
This post won’t be nearly as lengthy as the Demo 1 post, but it stands to reason that i should post the change log.
- Fixed some minor bugs pertaining to text, tiles on the overworld, and the sort.
- Opened up Route 3 to the player, allowing them to travel to Mt. Moon and onward.
- Fixed an issue involving Evolutionary Stones not being able to be used
- Added NPC houses to Pallet Town, Viridian City, and Pewter City.
- Added the items within Viridian Forest.
- Tinkered with the trainers and encounters on Route 1. Should be bit easier now than it was.
- Added the Burn Heal to Viridian City Mart.
- Added the Antidote, Awakening, Burn Heal, Parlyz Heal, Escape Rope, and Repel to the Pewter City Mart.
- Changed the music within Pokemon Centers.
- Fixed some music issues with inconsistent sound quality.
* Not all songs have been fixed yet. Some are still forthcoming. Expect more music changes in later releases.- Minor modification to the Pickup Table. You should no longer be able to pick up Sun Stones, Moon Stones, or Heart Scales.
- Added the ability to give the watering pail to the player. It’s in Viridian City, with the person standing in a small garden of flowers.
- Minor alterations to Viridian City’s layout. Should be marginally easier to traverse.
- Fixed some issues with the Town Map not showing the correct location of where you are.
- After much blood, sweat, and tears, the gender icons now show up as Yin and Yang Halves, much like they do in 1.8 proper.
- The route north of Viridian City, Route 2, has had some minor altering done to it. If you are currently saved on Route 2, please move off of it so you aren’t stuck on something that may have changed.
- Pewter Museum’s NPCs will not show up unless you start a new game. I highly suggest starting a new one.
- Various text strings have been changed to show Species-Neutrality.
* I’m not sure if I missed any. If I did, please send me a message at one of the contact links below.- Silently added the Jukebox to the player inventory at game start. The Jukebox can play all the songs in the game.
* NOTE ABOUT THE JUKEBOX: It will overide all other music in the game while it is playing. To disable, go back to the jukebox and press “(Default)”.
* Icon forthcoming- Gave places with Automatic Doors a proper Sound Effect.
- Changed the icon that the game uses on the taskbar and the launcher.
- Minor changes to Pallet Town
- Placed a demo-ending roadblock at Rock Tunnel and all currently accessable ways into Saffron City.
* You are not allowed to advance into Rock Tunnel, Saffron City, Celadon City, or Lavender Town in this release.
While this isn’t a bug, i have not yet programed NPCs into the Vermilion City houses, and there are some item balls across the game that are not able to be picked up. I have not yet programmed in the items, that will probably come in a stealth release or Demo 3.
Screenshots and Videos:
Download Link:
After a year and a half in the making, Touhoumon Faith & Prayer Version is now at a point where it can be released for public playing and distribution.
The current release goes up to Pewter City, you cannot go out onto Route 3.
Plot:
You play as either Maribel Hearn or Renko Usami, two females who are on a search across Monsekai, the Pokemon World, to discover why the Puppets have invaded, the rumors behind this mysterious alternate dimension, and how the both of them are connected. However, the questing won’t be easy, as corrupt factions from a decade ago — Team Rocket, Team Magma, Team Aqua, are all beginning to make their return, and embrace this new opportunity with the Puppets, and restart their plans for world domination. Your quest to find the Land of Illusions will be interrupted by Team Rocket, who seek to do the same. And as you do that, Team Magma and Team Aqua rise up from the depths of the earth and ocean, and begin to hatch a scheme to take all of Monsekai for themselves this time around. Will they be successful, or will they fall to the might of your team of Puppets?
Features:
Screenshots and Videos:
Video: Gym Leader Miles battle
Download Link:
Touhoumon Faith & Prayer Version – Demo 1 (Proof of Concept)
I have not abandoned this project, not at all. I’ve been busy both at school, and working on this when I was able to. The official release will be out when I finish the first demo of Faith & Prayer Version, but for all intents and purposes the base is done.
You may have noticed that “2.0” at the top. The reason for this is I have completely overhauled the original design. Instead of 1.5 mechanics, I’m running 1.8 mechanics. I’ll run across features and changes in the list following.
Mechanical Changes:
Graphical Changes:
Exploration Additions:
Other Features/Overlooked Features:
I believe that is everything that is featured and showcased in the Starter Kit. If you have any questions pertaining to the Kit, I would have no objections to answering them. Please remember to double-check before you report an issue, and that this is not a Pokemon Hack. This was designed for RPG Maker XP, so in order to use it, you will need to have downloaded and installed RPG Maker XP onto your computer. I will not respond to questions asking why it won’t run if you are trying to run it on Visual Boy Advance or any Game Boy Advance/DS/Android/iOS Emulator.
With all of that out of the way, here are the download links to the DevKit. Please remember to give credit to myself and the developers of Pokemon Essentials when using it.
Touhoumon Essentials Development Starter Kit – Version 2 Release Candidate 1
Thank you for reading all this, I hope you enjoy the DevKit!
-DerxwnaKapsyla
Yes, you read that title correctly. The Touhoumon Essentials Development Starter Kit has reached full release, Version 1.0. I cannot say how much of a trek it was to get here, and how good it feels to finally have finished what needs to be finished.
Restating the features from Pre-Release 1.1, Version 1.0 has the following:
Mechanics
Graphics
Exploration Additions
A few new areas were added for the sake of showing off the DevKit. They are as follows:
Other Features/Overlooked Features
I believe that is everything that is featured and showcased in the Starter Kit. If you have any questions pertaining to the Kit, I would have no objections to answering them. Please remember to double-check before you report an issue, and that this is not a Pokemon Hack. This was designed for RPG Maker XP, so in order to use it, you will need to have downloaded and installed RPG Maker XP onto your computer. I will not respond to questions asking why it won’t run if you are trying to run it on Visual Boy Advance or any Game Boy Advance/DS Emulator.
With all of that out of the way, here are the download links to the DevKit. Please remember to give credit to myself and the developers of Pokemon Essentials when using it.
Touhoumon Essentials Development Starter Kit – Version 1 (Mediafire)
Thank you for reading all this, I hope you enjoy the DevKit!
-DerxwnaKapsyla
Quick release of a new version of the DevKit. Features are as follows:
If you happen to come across any bugs or oddities, please inform me so I can fix them. Thank you in advance.
– DerxwnaKapsyla
Download Link
Mediafire: Touhoumon Essentials Development Starter Kit (Pre-Release 1.1)
Long winded title, I know (It’s the full name of the DevKit).
I take it you’re wondering what the name “Pre-Release” means? Well, in comparison to earlier releases, which were “Beta” releases, this is stable* enough and complete enough to the point that I could publicly release this as the final product. This is what you will be seeing in this version:
I can’t think of anything else that this version has over the others. I shall have the full version released, hopefully, within the next 2 weeks.
It’s been a long time coming, we’re finally here.
– DerxwnaKapsyla
Download Links
Mediafire: Touhoumon Essentials Development Starter Kit (Pre-Release 1)
* On Stability and Abilities: I need to go back over the scripts to see what Abilities aren’t fully added. Some got deleted when I was working on them and forgot to save them. Oops.
Alright, I’ve been thinking. The DevKit is too clunky, too… large. Not really large as in it’s too big, but it just feels like I’m throwing in too much.
Effective immediately, the current version of the Touhoumon DevKit is outdated. I should soom have a new version out, one that sticks to the basics. Basics such as:
– No extra evolutions, straight up Chibi, Normal, EX, and a few other things that don’t quite fall into that category.
– Movepool from Aqua + Yui, as that’s the MOST refined version of 1.5 there is to date
I’m also disbanding the idea of a series of Development Maps. There will be just one map with a few key things to note the features of the DevKit.
I’ve been thinking about this a lot lately, and I feel this is what is best for the DevKit. I will include guides on how to add in your own content, such as Touhoumon and moves. I can’t really promise more than that.
I will post back with information at a later date.