After a year and a half in the making, Touhoumon Faith & Prayer Version is now at a point where it can be released for public playing and distribution.
The current release goes up to Pewter City, you cannot go out onto Route 3.
You play as either Maribel Hearn or Renko Usami, two females who are on a search across Monsekai, the Pokemon World, to discover why the Puppets have invaded, the rumors behind this mysterious alternate dimension, and how the both of them are connected. However, the questing won’t be easy, as corrupt factions from a decade ago — Team Rocket, Team Magma, Team Aqua, are all beginning to make their return, and embrace this new opportunity with the Puppets, and restart their plans for world domination. Your quest to find the Land of Illusions will be interrupted by Team Rocket, who seek to do the same. And as you do that, Team Magma and Team Aqua rise up from the depths of the earth and ocean, and begin to hatch a scheme to take all of Monsekai for themselves this time around. Will they be successful, or will they fall to the might of your team of Puppets?
- Touhou characters, from Touhou 1 to Touhou 13, will all be obtainable within the game.
- Some Pokemon will make appearances throughout the game. Either by protective trainers, special in-game events, or the Southern Continent Pokemon Preservation.
- Being able to visit regions from Gen III and downward (Kanto, Johto, and Hoenn), as well as the ability to traverse the Land of Illusions, Gensokyo.
- The game runs the Touhoumon 1.8 Mechanics, which means a different type chart (Provided with the downloaded), as well as the Physical/Special Split on moves.
- A Mystery Gift system, which can be accessed as soon as the first town, with already accessable gifts.
- There is a fully functioning Speed Button for the GBA-aholics here who enjoy their speed. To toggle the speed up, press the S button while there isn’t a dialogue box of sorts on the screen. Preferably on the Overworld. This cannot be disabled unless you repeat in the same manner.
- Game progression is less linear than Pokemon proper. It draws more heavily from the Gamecube games than the actual handheld games. The gym challenge is optional, and the Elite Four is not the End-All-Be-All of the game.
- Since gym badges aren’t required for game progression, the use of HMs is replaced with items that don’t require badges. Examples of such: An Axe for Cut, a Lantern for Flash, a Pickaxe for Rock Smash.
Screenshots and Videos:
Video: Gym Leader Miles battle