Touhoumon: Faith & Prayer Version – Demo 3.1 Public Release

chaoticinfinitydev:

After a year of working on it due to Uncontrollable Circumstances, the third demo of Touhoumon: Faith & Prayer Version is finally completed, bug tested, and polished, and now finally being released to the public!

Demo 3 starts off at where Demo 2 ended, the Kanto Power Plant, and goes to Fuchsia City. It adds three new gyms (Celadon, Lavender, and Fuchsia), the next Team Rocket event (Safari Zone), and the next Rival Battle (Fuchsia City).

Before I address the change log, I would like to say one thing: You will need to start a new game – there is no getting around it. I have edited something in the Intro phase of the game that will be required for a later segment of the game. It’s not yet implemented, but a precautionary measure – better to have it now and force people to restart while we’re in Demo 2 than we implement it in Demo 10 and force people to restart that late into the game. There are a few other things which may break if you don’t start a new game, so I will restate what I said: YOU WILL NEED TO START A NEW GAME – THERE IS NO GETTING AROUND IT.

Another thing I want to address is: Read the Readme included with the game! I’m not writing it for my own benefit, as I know what’s going into the game. I write it to keep the user base informed on what was fixed from previous versions, as well as ways to get in contact with me if there are bugs. Heck, it’s even broken up into Table of Contents so you can skip to the section you want without scrolling. It’s for the convenience of you guys that I made the readme! Sometime after I release Demo 2, I got complaints about bugs and issues addressed in the readme – as a developer, the last thing I need to be is reminded about bugs I know exist when I’m the one informing you of their existence.

As per usual, before I post the link to the demo, here is the change log for Demo 3.

Anyways, I’ve hammered out a majority of the bugs that my testers have reported. When I finish, I will, very graciously, include a Master Bug List of what I fixed between Release Candidates, what is going to be fixed, and the sort. If you find a bug or inconsistency, please defer to this list to check if it isn’t already addressed there. If it isn’t there, please contact me with where the bug is, so I can get on fixing it.

EDIT: Demo 3 had a few critical bugs I didn’t know existed, so I fixed them and uploaded Demo 3.1. The Download link has been altered to link to 3.1 now.

Without further ado, I present to you what this post was all about:

Touhoumon: Faith & Prayer Version – Demo 3.1 Download Link

Touhoumon Faith & Prayer Version – Demo 2 Public Release

Demo 2 of the game Touhoumon Faith & Prayer Version has been finished, and is now available for public release.

The current demo release continues from where Demo 1 left off, at Pewter City, and goes to the Kanto Power Plant, where Demo 2 ends.

This post won’t be nearly as lengthy as the Demo 1 post, but it stands to reason that i should post the change log.

  • Fixed some minor bugs pertaining to text, tiles on the overworld, and the sort.
  • Opened up Route 3 to the player, allowing them to travel to Mt. Moon and onward.
  • Fixed an issue involving Evolutionary Stones not being able to be used
  • Added NPC houses to Pallet Town, Viridian City, and Pewter City.
  • Added the items within Viridian Forest.
  • Tinkered with the trainers and encounters on Route 1. Should be bit easier now than it was.
  • Added the Burn Heal to Viridian City Mart.
  • Added the Antidote, Awakening, Burn Heal, Parlyz Heal, Escape Rope, and Repel to the Pewter City Mart.
  • Changed the music within Pokemon Centers.
  • Fixed some music issues with inconsistent sound quality.
    * Not all songs have been fixed yet. Some are still forthcoming. Expect more music changes in later releases.
  • Minor modification to the Pickup Table. You should no longer be able to pick up Sun Stones, Moon Stones, or Heart Scales.
  • Added the ability to give the watering pail to the player. It’s in Viridian City, with the person standing in a small garden of flowers.
  • Minor alterations to Viridian City’s layout. Should be marginally easier to traverse.
  • Fixed some issues with the Town Map not showing the correct location of where you are.
  • After much blood, sweat, and tears, the gender icons now show up as Yin and Yang Halves, much like they do in 1.8 proper.
  • The route north of Viridian City, Route 2, has had some minor altering done to it. If you are currently saved on Route 2, please move off of it so you aren’t stuck on something that may have changed.
  • Pewter Museum’s NPCs will not show up unless you start a new game. I highly suggest starting a new one.
  • Various text strings have been changed to show Species-Neutrality.
    * I’m not sure if I missed any. If I did, please send me a message at one of the contact links below.
  • Silently added the Jukebox to the player inventory at game start. The Jukebox can play all the songs in the game.
    * NOTE ABOUT THE JUKEBOX: It will overide all other music in the game while it is playing. To disable, go back to the jukebox and press “(Default)”.
    * Icon forthcoming
  • Gave places with Automatic Doors a proper Sound Effect.
  • Changed the icon that the game uses on the taskbar and the launcher.
  • Minor changes to Pallet Town
  • Placed a demo-ending roadblock at Rock Tunnel and all currently accessable ways into Saffron City.
    * You are not allowed to advance into Rock Tunnel, Saffron City, Celadon City, or Lavender Town in this release.

While this isn’t a bug, i have not yet programed NPCs into the Vermilion City houses, and there are some item balls across the game that are not able to be picked up. I have not yet programmed in the items, that will probably come in a stealth release or Demo 3.

Screenshots and Videos:

  • Screenshots are coming soon
  • Video is coming soon.

Download Link:

Touhoumon Faith & Prayer Version Demo 2

Touhoumon Faith & Prayer Version – Demo 1 (Proof of Concept)

After a year and a half in the making, Touhoumon Faith & Prayer Version is now at a point where it can be released for public playing and distribution.

The current release goes up to Pewter City, you cannot go out onto Route 3.

Plot:

You play as either Maribel Hearn or Renko Usami, two females who are on a search across Monsekai, the Pokemon World, to discover why the Puppets have invaded, the rumors behind this mysterious alternate dimension, and how the both of them are connected. However, the questing won’t be easy, as corrupt factions from a decade ago — Team Rocket, Team Magma, Team Aqua, are all beginning to make their return, and embrace this new opportunity with the Puppets, and restart their plans for world domination. Your quest to find the Land of Illusions will be interrupted by Team Rocket, who seek to do the same. And as you do that, Team Magma and Team Aqua rise up from the depths of the earth and ocean, and begin to hatch a scheme to take all of Monsekai for themselves this time around. Will they be successful, or will they fall to the might of your team of Puppets?

Features:

  • Touhou characters, from Touhou 1 to Touhou 13, will all be obtainable within the game.
  • Some Pokemon will make appearances throughout the game. Either by protective trainers, special in-game events, or the Southern Continent Pokemon Preservation.
  • Being able to visit regions from Gen III and downward (Kanto, Johto, and Hoenn), as well as the ability to traverse the Land of Illusions, Gensokyo.
  • The game runs the Touhoumon 1.8 Mechanics, which means a different type chart (Provided with the downloaded), as well as the Physical/Special Split on moves.
  • A Mystery Gift system, which can be accessed as soon as the first town, with already accessable gifts.
  • There is a fully functioning Speed Button for the GBA-aholics here who enjoy their speed. To toggle the speed up, press the S button while there isn’t a dialogue box of sorts on the screen. Preferably on the Overworld. This cannot be disabled unless you repeat in the same manner.
  • Game progression is less linear than Pokemon proper. It draws more heavily from the Gamecube games than the actual handheld games. The gym challenge is optional, and the Elite Four is not the End-All-Be-All of the game.
  • Since gym badges aren’t required for game progression, the use of HMs is replaced with items that don’t require badges. Examples of such: An Axe for Cut, a Lantern for Flash, a Pickaxe for Rock Smash. 

Screenshots and Videos:

Gameplay Screenshots

Video: Gym Leader Miles battle

Download Link:

Touhoumon Faith & Prayer Version – Demo 1 (Proof of Concept)

DevKit and F&P ETA

Recently I was asked what the ETA would be on Faith & Prayer version. So, I decided to make a minor post about it here.

The DevKit, the current project – the Foundation – I aspire to have finished before Winter this year.

Faith & Prayer Version, if all goes well, I want to say between Late 2013 and all of 2014, with periodic releases of betas in-between.

Hopefully that gives people a vivid image of hat I want to do. Just remember, that information isn’t concrete, and is determined by the pace of my work.

Touhoumon Expansion Kit Beta Release 1

As the title says, I “finished” the first beta for the Touhoumon Expansion Kit. As it’s a beta, it doesn’t have many features implemented in. What it has are currently listed below:

  • The base outline for the first two Test Maps
  • Touhoumon replacing Pokemon 1 – 127
  • A few trainer sprites, plus Renko and Maribel’s sprites made into the Main Character.
  • A couple moves are programmed in, the rest are listed and commented out.
  • Only the first Touhoumon have set up stats. cReimu, Reimu, and EX Reimu. The rest of them up to 127 are only renamed.
  • Minor changes in music.

There’s also a few maps from my current game in-progress, Touhoumon: Faith and Prayer Version, but are unused for the most part. Feel free to do with them as you wish, as they probably won’t be there in the next Beta Release.

Here is the link to the download: http://www.mediafire.com/?zoc5hv295hcnbke

You will need RPG Maker XP installed to run the “Game.rxproj” file, which allows editing of Maps and In-Game events.

Also, I created an official page for Chaotic Infinity (Official name for this Development Group) on facebook. Link is here.

That’s all for now, until next time people.

~ Derxwna

Project 0 and 1: Touhoumon: RPG Maker XP Starter Kit, and Touhoumon: Faith & Prayer Version

First real post. Anyways

The first of the projects being talked about is actually two projects in 1. A Starter Kit for RPG Maker based off the Touhoumon series of Fangames, and a game that will use this kit to produce a game. I shall discuss more about these below.

Touhoumon: RPG Maker XP Starter Kit:
This is an attempt to port over all Touhoumon related stuff from the GBA versions – Moves, Sprites, and anything else possible – and incorporate it into RPG Maker. This is possible only because I am using the Pokemon Starter Kit for RPG Maker XP as a base. It will also come with another Testing map, specific mostly to the Touhoumon Expansion, which will have tutorials that explain how to do certain things in the Touhoumon/Pokemon Starter Kits in RPG Maker, such as setting up simple Trainer Battles, as well as how to establish a functional Lab and Rival. It won’t show, however, how to do things with the scripting language, at least not yet.

Touhoumon: Faith & Prayer Version:
This was an idea I had after I started playing my first Touhoumon game, but only recently began to act on. The game itself is based off of a piece of Fanfiction written by Lone Wolf NEO over at Fanfiction.net called “Touhou Puppet Play ~ A Viewpoint”. However, as it only is a Oneshot, 99% of the game is being thought of and established by me as its Canon – only a few concepts from the story are going to be reoccurring. It’s going to be done in RPG Maker XP, using the Pokemon Essentials Starter Kit as a base, with the Touhoumon Expansion Kit that’s currently in development by me as extra support. The game is nowhere near public release, but I have been uploading videos of my progression with the game to my Youtube account.  Such progress is the starting of the Act 0 Intro Cut scene, which is basically the entire Fanfic mentioned above.

I have many plans for F&P Version, such as Multiple Regions, the resurrection of Team Rocket, Magma, and Aqua, and I also plan for it to be less Linear than normal Pokemon games, where it tends to be “Go to Gym, obtain badge, beat Evil organization, repeat”. As it stands, only the Main Plot is advanced by defeating the Evil Organization of the region; the Gyms will become an arbitrary matter, and are completely optional. Gyms will, however, get stronger, and have a larger team, after you do certain things in the plot, as to keep the game balanced. and not have it be a Domination Fest. The Pokemon League in each Region is also a bit changed. Because all the gyms are optional now, this opens up a new way of getting to the Pokemon League. Taken from the Manga, players will have to defeat “x” number of trainers in succession in a sort of “preliminary” stage before they can advance to the Elite 4 Challenge. These trainers will work in the same way as the Elite 4, as you must battle all of them in a row without losing, however instead of 4, there are 8 – all representatives of the Official Gyms of the Regions.

And, yes. Gensokyo will be accessible. It will play a heavy role in the plot of the story.

Yeah, that’s all I have for now. Next post will be me posting pictures and videos of current progression. Till then, stay good Internet.

~ Derxwna