Touhoumon Essentials Development Starter Kit – 2.0 Release Candidate 1

I have not abandoned this project, not at all. I’ve been busy both at school, and working on this when I was able to. The official release will be out when I finish the first demo of Faith & Prayer Version, but for all intents and purposes the base is done.

You may have noticed that “2.0” at the top. The reason for this is I have completely overhauled the original design. Instead of 1.5 mechanics, I’m running 1.8 mechanics. I’ll run across features and changes in the list following.

Mechanical Changes:

  • Touhou Characters from games 1 to 13 are all present, stats taken from Touhoumon Emerald 1.8 as a base. If you’re unfamiliar with 1.8, Evolutions work a bit differently. Things evolve once and only once, from Chibi into either a Normal form, or one of different possible stone evolutions. (CUtsuho – Utsuho; CUtsuho – Attack Utsuho; CUtsuho – Speed Utsuho).
  • Moves are taken straight from the 1.8 generation, as is the entire basis of this DevKit. Names use their Emerald 1.8 names (Instead of Dust Shot, it’s Gunk Shot). Physical/Special split is applied.
  • 1.8 Types are in this alongside the original Pokemon types. There have been issues in the past with replacing types, and since this is an expansion kit to the Pokemon Starter Kit, it would seem illogical and ill-advised to replace and remove all references to Pokemon – It would require much more work than what is needed to stabilize the kit after I removed all Pokemon entries.
  • Each Touhoumon has their respective ability, but due to renaming and minor reconfiguration in scripts. I will have new abilities and old abilities working simultaneously soon.
  • Egg Moves and the TM/HM Compatability list are finished.

Graphical Changes:

  • They remain the same as in version 1.0

Exploration Additions:

  • Due to the updates done to Pokemon Essentials, older DevKit maps have recieved a new change in look due to tileset changes. 
  • At Dilapidated shrine, there is a Black Triangle there which, when inspected, will take you to the Hoenn Elite 4 where you have the chance to battle them. The battle lineups are not completed, but the event works as intended.
  • Whatever changes that were made to Pokemon Essentials Version 10’s exploration are included in this.

Other Features/Overlooked Features:

  • I have changed the Credits a bit. They draw backgrounds from the 6 main starters of Faith & Prayer version, using their respective locations from the fighting games (Hakurei Shrine, Kirisame Household, Clocktower of SDM, Moriya Shrine, Margatroid Household, Bamboo Forest), and one shot of Gensokyo. I have also altered who was in the credits a bit.
  • Although very brief, there is the work on what I’ve done so far for Faith & Prayer Version. It currently goes up to Viridian City and is not intended to go further at the present time. The first demo will be playable up to Pewter City.
  • This is an important addition for all you GBA Emulator junkies: THERE IS A WORKING AND FUNCTIONAL SPEED BUTTON. To activate the Speed Button, simply press the S button while on the overworld to turn it on. It speeds up the Overworld, menus, and battles. Press S while on the Overworld to disable it.
  • There are text files included that elaborate upon certain mechanics of 1.8 (Egg Moves, Hold Items, Type Chart). These rsources are there for you to use as you will and come straight from Touhoumon Emerald 1.8

I believe that is everything that is featured and showcased in the Starter Kit. If you have any questions pertaining to the Kit, I would have no objections to answering them. Please remember to double-check before you report an issue, and that this is not a Pokemon Hack. This was designed for RPG Maker XP, so in order to use it, you will need to have downloaded and installed RPG Maker XP onto your computer. I will not respond to questions asking why it won’t run if you are trying to run it on Visual Boy Advance or any Game Boy Advance/DS/Android/iOS Emulator.

With all of that out of the way, here are the download links to the DevKit. Please remember to give credit to myself and the developers of Pokemon Essentials when using it.

Touhoumon Essentials Development Starter Kit – Version 2 Release Candidate 1

Thank you for reading all this, I hope you enjoy the DevKit!

-DerxwnaKapsyla

Touhoumon Essentials Development Starter Kit

Yes, you read that title correctly. The Touhoumon Essentials Development Starter Kit has reached full release, Version 1.0. I cannot say how much of a trek it was to get here, and how good it feels to finally have finished what needs to be finished.

Restating the features from Pre-Release 1.1, Version 1.0 has the following:

Mechanics

  • All Touhoumon from the various games and official works, barring 13 (At the present moment). VIVIT is also included. For those that have it, the evolutions work as simple as “Chibi-Normal-EX”.
  • Moves from the 1.5x era of games, extracted directly from Touhoumon Aqua + Yui

Graphics

  • Icons for the Touhoumon, ported directly from 1.8. Some are missing, but the few that are did not exist in 1.8 games. 
  • Maribel and Renko are set as the protagonists; Their Overworlds, their Back-Sprites, Trainer Sprites, Map-Icon sprites. All are set in the development kit.
  • Backgrounds for the Continue Menu are changed – they alternate between a Yin-Yang orb and a Mini Hakkero.
  • The Title Screen graphic was changed to say “Touhoumon Essentials” instead of “Pokemon Essentials”
  • Some Touhou Characters have Overworlds and Battle Sprites. There will be more later on.
  • A mass of Overworld sprites were added. I can’t quite remember the source, but if I do, I’ll be sure to add it to the credits.
  • All of the Orbs from Touhoumon are included, but they do not replace Pokeballs. They are there for those who wish to use either-or.

Exploration Additions

A few new areas were added for the sake of showing off the DevKit. They are as follows:

  • Barrier Cave – It’s the linking maps between the Pokemon Essentials maps and the Touhoumon DevKit maps. You also battle 5 trainers there in order to gain access.
  • Border’s Edge Village – The main place where the Touhoumon DevKit will be featured. Currently mild, but will improve in later versions. Features the DevGym, and the first working example of a Hotel system.
  • Dilapidated Shrine – A wild battle area with an old Shrine. If you go up to the shrine’s door and examine it, your Pokedex will be upgraded to National Listing.

Other Features/Overlooked Features

  • Official Development Credits – You can examine one of the signs by the Pokemon Center in Border’s Edge Village and it will start playing them. (The song used for the credits is  童祭 ~ Innocent Treasures)
  • Flash Video Player – You can examine one of the signs by the Pokemon Center in Border’s Edge Village and it will start playing the flash video. The example flash is [S] Lloyd: Enter from a Homestuck fan-session.
  • The Pokedex now differentiates between Pokemon and Touhoumon. Everything that has an ID number beyond 386 in the Pokemon.txt file is classified as a Touhoumon.
  • Various instances of the word “Pokemon” were phased out for a more neutral pronoun (Eg. “Party”, “Species”, “Target”)
  • There is a VERY brief, VERY rough version of the intro to Touhoumon Faith & Prayer Version. It does not advance past the Introduction phase of the game, and is not in a playable state. IT IS NOT DESIGNED TO GO ANY FURTHER AFTER IT SAYS “ACT 1”, AND WILL LOOP THE BATTLE WITH RED REPEATEDLY.

I believe that is everything that is featured and showcased in the Starter Kit. If you have any questions pertaining to the Kit, I would have no objections to answering them. Please remember to double-check before you report an issue, and that this is not a Pokemon Hack. This was designed for RPG Maker XP, so in order to use it, you will need to have downloaded and installed RPG Maker XP onto your computer. I will not respond to questions asking why it won’t run if you are trying to run it on Visual Boy Advance or any Game Boy Advance/DS Emulator.

With all of that out of the way, here are the download links to the DevKit. Please remember to give credit to myself and the developers of Pokemon Essentials when using it.

Touhoumon Essentials Development Starter Kit – Version 1 (Mediafire)

Thank you for reading all this, I hope you enjoy the DevKit!

-DerxwnaKapsyla

Touhoumon Essentials Development Starter Kit (Pre-Release 1.1)

Quick release of a new version of the DevKit. Features are as follows:

  • Finished working on abilities. All should be working how they are supposed to be.
  • Fixed an error where Kaguya and EKaguya shared the same Index Number, which prevented the game from reading anything past Kaguya.
  • Fixed the numbering on the Phantasmagoria of Flower View and Mountain of Faith sprites and definitions so they were in proper order.

If you happen to come across any bugs or oddities, please inform me so I can fix them. Thank you in advance.

– DerxwnaKapsyla

Download Link

Mediafire: Touhoumon Essentials Development Starter Kit (Pre-Release 1.1)

Touhoumon Essentials Development Starter Kit (Pre-Release 1)

Long winded title, I know (It’s the full name of the DevKit).

I take it you’re wondering what the name “Pre-Release” means? Well, in comparison to earlier releases, which were “Beta” releases, this is stable* enough and complete enough to the point that I could publicly release this as the final product. This is what you will be seeing in this version:

  • 303~ Touhoumon Species. They go in order from Game, Printwork/Music CD, Other, and then VIVIT at the end. The DevKit is pulling heavy influences from Touhoumon Aqua + Yui Version, with very VERY trace elements from Another World. Only about 3 species from Another World made the cut, simply because they were needed. It features ONLY the Chibi-Normal-EX Evolutionary lines, and anything that doesn’t fit into those brackets (Example: Hosihzako – Mimi-Chan/Ruukoto)
  • All the Touhoumon Moves and Abilities* from 1.5
  • Maribel and Renko Overworlds and Trainer Sprites

I can’t think of anything else that this version has over the others. I shall have the full version released, hopefully, within the next 2 weeks.

It’s been a long time coming, we’re finally here.

– DerxwnaKapsyla

Download Links

Mediafire: Touhoumon Essentials Development Starter Kit (Pre-Release 1)

* On Stability and Abilities: I need to go back over the scripts to see what Abilities aren’t fully added. Some got deleted when I was working on them and forgot to save them. Oops.

The Future of the Touhoumon DevKit

Alright, I’ve been thinking. The DevKit is too clunky, too… large. Not really large as in it’s too big, but it just feels like I’m throwing in too much.

Effective immediately, the current version of the Touhoumon DevKit is outdated. I should soom have a new version out, one that sticks to the basics. Basics such as:

– No extra evolutions, straight up Chibi, Normal, EX, and a few other things that don’t quite fall into that category.

– Movepool from Aqua + Yui, as that’s the MOST refined version of 1.5 there is to date

I’m also disbanding the idea of a series of Development Maps. There will be just one map with a few key things to note the features of the DevKit.

I’ve been thinking about this a lot lately, and I feel this is what is best for the DevKit. I will include guides on how to add in your own content, such as Touhoumon and moves. I can’t really promise more than that.

I will post back with information at a later date.

DevKit and F&P ETA

Recently I was asked what the ETA would be on Faith & Prayer version. So, I decided to make a minor post about it here.

The DevKit, the current project – the Foundation – I aspire to have finished before Winter this year.

Faith & Prayer Version, if all goes well, I want to say between Late 2013 and all of 2014, with periodic releases of betas in-between.

Hopefully that gives people a vivid image of hat I want to do. Just remember, that information isn’t concrete, and is determined by the pace of my work.

Version 5 Info

DevKit Version 5 is coming along slowly, but it is coming along. I’m almost done with the TH06’s definitions. I haven’t worked on it much in the past few weeks because of school. I’m also taking a little break because of how burned out I feel. I’ll probably work on it some more after today and next week, as I have spring break next week.

Once again, I will reiterate myself: This blog and the DevKit are not dead and won’t be dead anytime soon.